And there’s currently a 40% discount on top of that, bringing it down to a mere ₹59, which is literally 10% of what it costs on the Xbox or PlayStation. Priced $15, it costs an abnormally low ₹100 ($1.34) here in India. Even if you aren’t one of them, Steam went rather really generous with the regional pricing this time.
#Superhot mind control delete review free#
Mind Control Delete is free for all the 2 million owners of the original. That’s just the devs playing with words, taking into account the roguelite nature and replayability of MCD over the linear “storytelling” of Superhot.
The developers tout Mind Control Delete being 4 times bigger than the original, but that’s not exactly true. While in overall it retains the same formula as the original, Mind Control Delete manages to expand on the base foundations in an interesting way that keeps you coming back for more, without feeling repetitive. Did I mention MCD has a huge arsenal of weapons? Verdict 10/10 wouldn’t recommend, unless you’re a masochist, that is. I’m willing to bet this level was designed to make players lose. You’ll have a bullet in your head trying to ninja-run upto one before you close up half the distance. The slow-mo gives you time to dodge the incredibly-accurate enemies. You’ve probably tried and realised that yourself if you’ve played the original. Superhot isn’t a game meant to be played in real-time. It’s almost deliberately meant to instigate your inner Doomguy/Dante and send you on a kill-everything-red rampage (that is, killing 2 guys and feeling like John Wick until you get shot in the head a second later). The only time in the game you get to hear something soothing other than shattering glass, it’s snatched right away from you in a way that leaves you craving for more. But suddenly you realise, the music deafens as soon as you stop moving. It’s a real nice change of pace as the game doesn’t have any music otherwise. The disco level puts you in front of loud speakers bursting out heavy metal music that almost feels like Mick Gordon himself.
The disco level is a lie!Ī special mention for this special level that’s exceptionally difficult – not due the enemy layouts or the fairly open level design, but because of the music. Though, the enemies have lower than average IQ and may just accidentally shoot each other at times. You may die repeatedly, but replaying the level again won’t feel the same. This is how Mind Control Delete manages to retain a good amount of replayability. The enemy layout, as well as type, is random. Your starting point in the level is always random. Or maybe someone with a shotgun from the back, or two.
Compared to the original where you died in a level, restarted, analysed enemy layout, planned accordingly, and went ahead once again from the same starting point, Mind Control Delete is absolute random in that manner.Ī guy with a pistol spawned in front of you this time? Two riflemen might spawn from other spawn points next.